
XR & AI Platform for
Informal Learning & Cultural Tourism
Explore Worlds, Unlock Cultures, Enrich Minds Together
As a spatial computing app developer, we focus on Cultural Tourism, inspired by the Grand Tour concept. This educational tradition for European nobility in the 17th-18th century involved learning art and culture through visits to ancient Greek and Roman sites. With advancements in AI and spatial computing technologies like VR, we provide a more accessible way for people to engage with this amazing content.
Our product aims to provide an affordable, immersive cultural tourism experience. It enables students and underserved communities worldwide to explore and learn about the great civilizations of human history.
Background photo source:
Canaletto. 'Grand Canal, circa 1740.' Image courtesy of Print Collector/Getty Images.

Customer Problem
Our solution is to create a platform powered by VR and AI that connects cultural heritage with audiences. Through this platform, visitors can have immersive cultural tourism experiences using VR technology and personalized travel guides powered by AI LLM.
Additionally, heritage sites can manage the number of people on-site while working towards their cultural sustainability goals.
For-Profit Segment
Educational Institutions
&
Cultural Tourism Enthusiasts
Our for-profit segment serves educational and cultural institutions, including architecture schools, K-12 institutions, and museums. The students and visitors of these institutions and museums might face limitations such as time, funds, visas, health issues (like pandemics), and disabilities. Additionally, cultural tourism enthusiasts, apart from the limitations mentioned above, may also need guidance in selecting the appropriate destination before their departure.
Non-Profit Segment
Cultural Heritage Site Managers
Our non-profit customers are cultural heritage site managers who face the dilemma of generating revenue for preservation while also limiting visitor numbers to ensure site capacity and cultural sustainability.

Business Model
Within the first year timeframe, we aim to create a solid base for sustainable growth. Revenue generation begins upon subscription/advertising fees from different higher-level education institutions, K-12 schools, and museums as well as angel investment, startup competition cash prize, and Non-profit funding.
After the first year of publishing our product and as spatial computing devices become more widespread, we’ll expand our service to more dimensions. We will expand our target market to cultural tourism enthusiasts. Revenue will accrue from subscription/advertising fees and the pro version of subscription fees for professional enterprises.
Short-Term: To Business
Long-Term: To Public


Product Service

Video-to-3D Reconstruction
First, AI Computer Vision & Machine Learning:
Our product makes full use of the state-of-the-art computer vision algorithm, 3D Gaussian Splatting, to reconstruct the most photorealistic scene of the landmarks using a simple video-to-3D model pipeline.
Our VR platform revolutionizes how people engage in cultural tourism.
We rely on three core technology concepts to achieve the solution.

Immersive & Intuitive Gamified Learning
Second, Spatial Computing & VR:
Equipped with VR headsets, users can immerse themselves in visiting global landmarks and intuitively understand the culture and history of landmarks with the help of gamified interaction between users and digital heritage.

Personalized Tour Guide
Last but not least, AI Large Language Model: Our personalized virtual guides, powered by language models fed by our collected archival research data from each cultural heritage site, offer real-time, tailored information, answering any query a user might have.

Our Mission
Our product aims to provide an affordable, immersive cultural tourism experience. It enables students and underserved communities worldwide to explore and learn about the great civilizations of human history.